cmd review.08
As soon as it was announced last year, I was really looking forward to Transistor. I really enjoyed Bastion, so another game by Supergiant Games was one that instantly came onto my radar, even when I didn't know all that much about it.
Transistor, while a fantastic game, was one I was initially
very unsure about in some ways. This was mainly due to the game's combat.
Transistor stars the voiceless Red, a musician who had her
voice stolen by a group known as the Camerata, finds a speaking sword called
the Transistor, which she then uses to fight a mysterious enemy that are simply
known as Processes. From the get-go, the game is pretty fast paced, presenting
you an outline for your story, who your enemies are, your setting, just about
everything. It’s easy to note right from the beginning that the game is
absolutely gorgeous. Transistor is heavily stylized, much like Bastion, but the
art is beautiful, between how the settings look, the character designs, and the
boss and enemy designs. The aesthetic of Transistor is easily one of its
strongest points, and going through each area, seeing each character portrait, and seeing the enemies was all fantastic.
I will say that Red is easily one of my favorite designed protagonists in a game just about ever. She has a unique look to her, again, thanks to the stylization of Transistor, and isn't overly sexualized by any means. Although she doesn't speak much, it's easy to tell what her personality is like and who she is as a character, which to me, only serves to make her that much better of a character. She's a strong character who, as you progress through the game and learn more about her, simply becomes all the more interesting and developed.
I will say that Red is easily one of my favorite designed protagonists in a game just about ever. She has a unique look to her, again, thanks to the stylization of Transistor, and isn't overly sexualized by any means. Although she doesn't speak much, it's easy to tell what her personality is like and who she is as a character, which to me, only serves to make her that much better of a character. She's a strong character who, as you progress through the game and learn more about her, simply becomes all the more interesting and developed.
Going alongside the visuals is the music, which I would dare
say is probably one of the best parts about the game. Between guitar, piano,
more electronic sounds, the soundtrack is definitely varied, and each song is
very strong. In particular, the song for the credits was probably my favorite
throughout the whole game, but, just like Bastion, the rest of the soundtrack
hits it out of the park. One of the other great upsides to Transistor’s
soundtracks is the inclusion of a hum button. By holding down the ‘Hum’ button (Tab
for mouse and keyboard controls), Red will hum along with the music currently
playing. At first it just seems like a neat little for fun type of thing, but
it works very well, and the humming that Red does with each song sounds
fantastic. It really makes me want a ‘Hum’ button in every game- that's how nice it
is. It’s a bit of a small touch, but it’s so inventive and original that I
would just love to see something like that show up again in some other game.
Of course, this isn't to discount the core part of
Transistor: the gameplay and the combat. The game is in an isometric view, with
you exploring the world and areas you’re in and occasionally ending up in
battles against groups of enemies. Movement is rather simple and fluid, with a
WASD setup or clicking with the left mouse button. There are many different
terminals and objects throughout the world that you can interact with, and
alongside what the Transistor says about them you get to learn a lot more about
the world and the city Red is from. Those little touches are absolutely
fantastic that help you learn more and more about the dire situations as the
story goes on.
The combat of Transistor itself is pretty interesting. From
a first glance, it seems very similar to Bastion, but it quickly becomes so
much more. Instead of multiple weapons that you can equip, in Transistor you
only have one weapon, the eponymous Transistor. Variety in combat instead comes
from different equippable abilities, such as projectiles attacks, area of
effect attacks, and mobility types of abilities to aid you in fighting
enemies.
The biggest departure from something like Bastion is the
Turn() function. Turn() effectively helps make Transistor more of a strategy
action game than just an action game. Turn() slows down the game to a halt,
allowing you to plan out all of your actions up to a set point: How/where you
move, what attacks you make, what enemies you attack, etc., and then allows you
to play it out in fast motion. I learned the hard way that this quickly becomes
a requirement, as trying to play without Turn() against multiple enemies
becomes an uphill battle, especially later on in the game. The trade-off to
using Turn() though is that you lose your ability to attack until the meter you
use with Turn() refills completely. It leads to make combat surprisingly hectic
and varied, as there are always so many options you have. Alongside that, you
have the ability to put functions (the abilities you use for combats) as
upgrades for equipped abilities to give them extra traits, or as passive
functions, which give you, as expected, passive bonuses that can help out in combat.
All of these help give a ton of options for combat, to help you cater to what
type of playstyle you want and to keep combat and encounters always feeling
unique.
I don’t want to give away too much away about the story of
Transistor, because, while it isn’t the most plot-heavy game, I still find the
story something best experienced personally. It is something that can be a bit
sporadic at times, but the dialogue, the characterizations of Red and the
Transistor, and what happens to the city the game takes place in are all
fantastic. I would be lying if I said I didn’t get emotional from the final
cutscene of the game.
In all, Transistor is an absolutely fantastic game—and
easily in contention for my favorite of the year so far. Every part of it is so
highly polished, and while a bit short (which is, luckily, alleviated by a
rather grueling New Game Plus mode), the game is a marvelous experience from
beginning to end.
5/5
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